1. librtmp源码之HandleInvoke
// 处理服务器发来的AMF0编码的命令
/* Returns 0 for OK/Failed/error, 1 for 'Stop or Complete' */
static int
HandleInvoke(RTMP *r, const char *body, unsigned int nBodySize){
AMFObject obj;
AVal method;
double txn;
int ret = 0, nRes;
// 确保响应报文是0x14的命令字
// 0x02:string
if (body[0] != 0x02) /* make sure it is a string method name we start with */
{
RTMP_Log(RTMP_LOGWARNING, "%s, Sanity failed. no string method in invoke packet",
__FUNCTION__);
return 0;
}
// 将各参数以无名称的对象属性方式进行解析
nRes = AMF_Decode(&obj, body, nBodySize, FALSE);
if (nRes < 0)
{
RTMP_Log(RTMP_LOGERROR, "%s, error decoding invoke packet", __FUNCTION__);
return 0;
}
AMF_Dump(&obj);
// 获取过程名称和流水号
AMFProp_GetString(AMF_GetProp(&obj, NULL, 0), &method);
txn = AMFProp_GetNumber(AMF_GetProp(&obj, NULL, 1));
RTMP_Log(RTMP_LOGDEBUG, "%s, server invoking <%s>", __FUNCTION__, method.av_val);
// 接收到服务端返回的一个_result包,所以我们需要找到这个包对应的那条命令,从而处理这条命令的对应事件。
// 比如我们之前发送了个connect给服务端,服务端必然会返回_result,然后我们异步收到result后,会调用
// RTMP_SendServerBW,RTMP_SendCtrl,以及RTMP_SendCreateStream来创建一个stream
// 过程名称为_result
if (AVMATCH(&method, &av__result))
{
AVal methodInvoked = {0};
int i;
// 删除请求队列中的流水项
for (i=0; i<r->m_numCalls; i++) {
// 找到这条指令对应的触发的方法
if (r->m_methodCalls[i].num == (int)txn) {
methodInvoked = r->m_methodCalls[i].name;
AV_erase(r->m_methodCalls, &r->m_numCalls, i, FALSE);
break;
}
}
if (!methodInvoked.av_val) {
RTMP_Log(RTMP_LOGDEBUG, "%s, received result id %f without matching request",
__FUNCTION__, txn);
goto leave;
}
RTMP_Log(RTMP_LOGDEBUG, "%s, received result for method call <%s>", __FUNCTION__,
methodInvoked.av_val);
// 找到了连接请求,确认是连接响应
if (AVMATCH(&methodInvoked, &av_connect))
{
if (r->Link.token.av_len)
{
AMFObjectProperty p;
if (RTMP_FindFirstMatchingProperty(&obj, &av_secureToken, &p))
{
DecodeTEA(&r->Link.token, &p.p_vu.p_aval);
SendSecureTokenResponse(r, &p.p_vu.p_aval);
}
}
// 客户端推流
if (r->Link.protocol & RTMP_FEATURE_WRITE)
{
// 通知服务器释放流通道和清理推流资源
SendReleaseStream(r);
SendFCPublish(r);
}
// 客户端拉流
else
{
// 设置服务器的应答窗口大小
// 告诉服务端,我们的期望是什么,窗口大小,等
RTMP_SendServerBW(r);
RTMP_SendCtrl(r, 3, 0, 300);
}
// 发送创建流通道请求
// 因为服务端同意了我们的connect,所以这里发送createStream创建一个流
// 创建完成后,会再次进如这个函数从而走到下面的av_createStream分支,从而发送play过去
RTMP_SendCreateStream(r);
if (!(r->Link.protocol & RTMP_FEATURE_WRITE))
{
/* Authenticate on Justin.tv legacy servers before sending FCSubscribe */
if (r->Link.usherToken.av_len)
SendUsherToken(r, &r->Link.usherToken);
/* Send the FCSubscribe if live stream or if subscribepath is set */
if (r->Link.subscribepath.av_len)
SendFCSubscribe(r, &r->Link.subscribepath);
else if (r->Link.lFlags & RTMP_LF_LIVE)
SendFCSubscribe(r, &r->Link.playpath);
}
}
// 找到了创建流请求,确认是创建流的响应
else if (AVMATCH(&methodInvoked, &av_createStream))
{
// 从响应中取流ID
r->m_stream_id = (int)AMFProp_GetNumber(AMF_GetProp(&obj, NULL, 3));
// 客户端推流
if (r->Link.protocol & RTMP_FEATURE_WRITE)
{
// 发送推流点
// 如果是要发送,那么高尚服务端,我们要发数据
SendPublish(r);
}
// 客户端拉流
else
{
// 否则告诉他我们要接受数据
if (r->Link.lFlags & RTMP_LF_PLST)
SendPlaylist(r);
// 发送play过去
// 发送拉流点
SendPlay(r);
// 以及我们的buf大小
// 发送拉流缓冲时长
RTMP_SendCtrl(r, 3, r->m_stream_id, r->m_nBufferMS);
}
}
// 找到了推流和拉流请求,确认是它们的响应
else if (AVMATCH(&methodInvoked, &av_play) ||
AVMATCH(&methodInvoked, &av_publish))
{
// 接收到了play的回复,那么标记为play
// 标识已经进入流状态
r->m_bPlaying = TRUE;
}
free(methodInvoked.av_val);
}
else if (AVMATCH(&method, &av_onBWDone))
{
if (!r->m_nBWCheckCounter)
SendCheckBW(r);
}
else if (AVMATCH(&method, &av_onFCSubscribe))
{
/* SendOnFCSubscribe(); */
}
else if (AVMATCH(&method, &av_onFCUnsubscribe))
{
RTMP_Close(r);
ret = 1;
}
// 过程名称为ping
else if (AVMATCH(&method, &av_ping))
{
// 发送pong响应
SendPong(r, txn);
}
else if (AVMATCH(&method, &av__onbwcheck))
{
SendCheckBWResult(r, txn);
}
else if (AVMATCH(&method, &av__onbwdone))
{
int i;
for (i = 0; i < r->m_numCalls; i++)
if (AVMATCH(&r->m_methodCalls[i].name, &av__checkbw))
{
AV_erase(r->m_methodCalls, &r->m_numCalls, i, TRUE);
break;
}
}
// 过程名称为_error
else if (AVMATCH(&method, &av__error))
{
#ifdef CRYPTO
AVal methodInvoked = {0};
int i;
if (r->Link.protocol & RTMP_FEATURE_WRITE)
{
for (i=0; i<r->m_numCalls; i++)
{
if (r->m_methodCalls[i].num == txn)
{
methodInvoked = r->m_methodCalls[i].name;
AV_erase(r->m_methodCalls, &r->m_numCalls, i, FALSE);
break;
}
}
if (!methodInvoked.av_val)
{
RTMP_Log(RTMP_LOGDEBUG, "%s, received result id %f without matching request",
__FUNCTION__, txn);
goto leave;
}
RTMP_Log(RTMP_LOGDEBUG, "%s, received error for method call <%s>", __FUNCTION__,
methodInvoked.av_val);
if (AVMATCH(&methodInvoked, &av_connect))
{
AMFObject obj2;
AVal code, level, description;
AMFProp_GetObject(AMF_GetProp(&obj, NULL, 3), &obj2);
AMFProp_GetString(AMF_GetProp(&obj2, &av_code, -1), &code);
AMFProp_GetString(AMF_GetProp(&obj2, &av_level, -1), &level);
AMFProp_GetString(AMF_GetProp(&obj2, &av_description, -1), &description);
RTMP_Log(RTMP_LOGDEBUG, "%s, error description: %s", __FUNCTION__, description.av_val);
/* if PublisherAuth returns 1, then reconnect */
if (PublisherAuth(r, &description) == 1)
{
CloseInternal(r, 1);
if (!RTMP_Connect(r, NULL) || !RTMP_ConnectStream(r, 0))
goto leave;
}
}
}
else
{
RTMP_Log(RTMP_LOGERROR, "rtmp server sent error");
}
free(methodInvoked.av_val);
#else
RTMP_Log(RTMP_LOGERROR, "rtmp server sent error");
#endif
}
// 过程名称为close
else if (AVMATCH(&method, &av_close))
{
RTMP_Log(RTMP_LOGERROR, "rtmp server requested close");
RTMP_Close(r);
}
// 过程名称为onStatus
else if (AVMATCH(&method, &av_onStatus))
{
// 获取返回对象及其主要属性
AMFObject obj2;
AVal code, level;
AMFProp_GetObject(AMF_GetProp(&obj, NULL, 3), &obj2);
AMFProp_GetString(AMF_GetProp(&obj2, &av_code, -1), &code);
AMFProp_GetString(AMF_GetProp(&obj2, &av_level, -1), &level);
RTMP_Log(RTMP_LOGDEBUG, "%s, onStatus: %s", __FUNCTION__, code.av_val);
// 出错返回
if (AVMATCH(&code, &av_NetStream_Failed)
|| AVMATCH(&code, &av_NetStream_Play_Failed)
|| AVMATCH(&code, &av_NetStream_Play_StreamNotFound)
|| AVMATCH(&code, &av_NetConnection_Connect_InvalidApp))
{
r->m_stream_id = -1;
RTMP_Close(r);
RTMP_Log(RTMP_LOGERROR, "Closing connection: %s", code.av_val);
}
// 启动拉流成功
else if (AVMATCH(&code, &av_NetStream_Play_Start)
|| AVMATCH(&code, &av_NetStream_Play_PublishNotify))
{
int i;
r->m_bPlaying = TRUE;
for (i = 0; i < r->m_numCalls; i++)
{
if (AVMATCH(&r->m_methodCalls[i].name, &av_play))
{
AV_erase(r->m_methodCalls, &r->m_numCalls, i, TRUE);
break;
}
}
}
// 启动推流成功
else if (AVMATCH(&code, &av_NetStream_Publish_Start))
{
int i;
r->m_bPlaying = TRUE;
for (i = 0; i < r->m_numCalls; i++)
{
if (AVMATCH(&r->m_methodCalls[i].name, &av_publish))
{
AV_erase(r->m_methodCalls, &r->m_numCalls, i, TRUE);
break;
}
}
}
// 通知流完成或结束
/* Return 1 if this is a Play.Complete or Play.Stop */
else if (AVMATCH(&code, &av_NetStream_Play_Complete)
|| AVMATCH(&code, &av_NetStream_Play_Stop)
|| AVMATCH(&code, &av_NetStream_Play_UnpublishNotify))
{
RTMP_Close(r);
ret = 1;
}
else if (AVMATCH(&code, &av_NetStream_Seek_Notify))
{
r->m_read.flags &= ~RTMP_READ_SEEKING;
}
// 通知流暂停
else if (AVMATCH(&code, &av_NetStream_Pause_Notify))
{
if (r->m_pausing == 1 || r->m_pausing == 2)
{
RTMP_SendPause(r, FALSE, r->m_pauseStamp);
r->m_pausing = 3;
}
}
}
else if (AVMATCH(&method, &av_playlist_ready))
{
int i;
for (i = 0; i < r->m_numCalls; i++)
{
if (AVMATCH(&r->m_methodCalls[i].name, &av_set_playlist))
{
AV_erase(r->m_methodCalls, &r->m_numCalls, i, TRUE);
break;
}
}
}
else
{
}
leave:
AMF_Reset(&obj);
return ret;
}
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